Seattle Unity User Group: Unity 2018.1 with Arisa Scott
Jan 18, 2018

Seattle Unity User Group: Unity 2018.1 with Arisa Scott
With Unity 2018.1 we introduced a new rendering system, two new render pipelines, shader graph (visual shader creation), and templates for starting new projects. With new underlying render systems we were asking our customers to change how they developed games — going from a just use Unity to making a choices about their rendering needs. This gave us the ability to provide better performance for those focused on mobile, and more improved fidelity for those focused on the high-end. While the right move from a technical point of view, it required a lot of communication with our community to figure out how to position them, and how to make choosing the right render pipeline straightforward.
The Unity User group graciously gave me a block of time to run them through all the features, and answer questions so I could better refine the messaging. At this point in time we didn't have a product marketing manager and I was creating most of the copy for our marketing pages.
Scriptable Render Pipeline, Shader Graph & more!