Unity at GDC 2019 Keynote: Optimizing real-time performance for mobile games
Mar 18, 2019
Unity at GDC 2019 Keynote: Optimizing real-time performance for mobile games
I opened the keynote section that focused on our Lightweight Render Pipeline (LWRP), and Shader Graph. We wanted an emphasis on game developers who were using our tools, and letting them speak about their experiences. They helped ground the section with what made the biggest difference for their projects. I was originally just talking about LWRP, I had to add a section on Shader Graph as the game devs we were working with were really excited to talk about it.